Fabio Capello: I Didn't Make Mistakes And England Are On Track At World Cup 2010

England manager Fabio Capello has insisted that there are no massive causes for concern after the Three Lions' 1-1 draw with the USA in their opening game of the World Cup on Saturday.

Defender Ledley King looks set to be ruled out for the rest of the tournament after sustaining a groin injury and being replaced by Jamie Carragher at half-time against the Americans.

And goalkeeper Rob Green blundered badly to hand the USA an equaliser, but Capello has been unequivocal in his assessment of the situation.

As far as the Italian is concerned, he made the right selection calls at the weekend and there is nothing to be overly worried about in terms of the rest of the campaign.

"I didn't make mistakes and I'm not worried for the future," he told reporters in South Africa.

"We played a good game and, for me, the most important thing is to see the spirit of the team and also the physical condition of the players.

"I was worried about the result because it is possible to lose a game like this.

"We had seven or eight chances. That is good football.

"But it is not enough just to create the chances. To win we have to score.

"Twice we were in front of the goal, once with Shaun Wright-Phillips, once with Emile (Heskey). Alone, Absolutely alone."

Capello was also taking an analytical approach when it came to how to deal with the error made by Green, a player with whom the Italian has been very happy in recent games.

"We must think about this problem psychologically," the England coach added.

"Goalkeepers make mistakes. This is part of football. You have to accept that.

"I decided on Green because he played very well in the last game against Platinum Stars and also against Mexico at Wembley, and in the second-half last night he played very well and made a really important save. But a mistake remains a mistake.

"Now I have to speak with him, then I will decide what to do."
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Japan 1-0 Cameroon: Keisuke Honda Tames The Very Domitable Lions

World Cup 2010 : 14 June

Japan recorded their first ever World Cup win away from home soil on Monday, picking up a 1-0 victory over Cameroon.

The first half was a miserable affair, yet it somehow produced a goal from Keisuke Honda. Stephane Mbia came closes for the Indomitable Lions in the closing stages of the match, striking a wonderful shot against the face of the Japanese bar.

In keeping with many of the matches at South Africa 2010, the start to this encounter was extremely pedestrian, with neither side making any kind of offensive headway in the early stages of the game as possession was frequently given away cheaply in front of a disappointingly empty stadium.

Genuine spells of pressure for either side were infrequent in the early stages, while ingenuity was an even scarcer commodity in the advanced areas of the field. Pierre Webo tried to bustle down the right channel for the Africans, but his cross was hacked away from the centre of the goal. For their part, the Japanese were retaining the ball better in the centre of the park, though posing no threat to Souleymanou Hamidou’s net.

Half an hour of the match passed without a solitary shot mustered by either side, with the Indomitable Lions swamped in the middle of the pitch by waves of Japan defenders, who seemed to roll effectively wherever the ball was. Blue Samurai goalkeeper Eiji Kawashima provided hope for the Africans, fumbling a couple of deep free kicks only to be bailed out by his defenders.

On 37 minutes, Eyong Enoh finally gave the crowd their first shot to cheer with a tame low drive from the edge of the penalty box trundling into the arms of Kawashima.

Within seconds, Japan managed to grab the lead. Diasuke Matsui, on his unnatural right, was given room to cut onto his favoured left foot by Benoit Assou-Ekotto. The Grenoble man’s centre was then misjudged by Stephane Mbia, whose error allowed Honda to control the ball at the far post and slam into the net from six yards.


Samuel Eto’o, placed away on the right wing, had been anonymous in the first half, but it only took him four minutes following the restart to make an impression on the second period. Dancing away from a couple of challenges, he cut the ball back from the byline, but Maxim Choupo-Moting bent his shot wide of goal.

Cameroon’s play was certainly brisker in the early stages of the second half, though they were still making little headway. Choupo-Moting cut in from the flank to shoot wide from the edge of the box, but Paul Le Guen’s side certainly didn’t look liable to level.

Yasuhito Endo rather summed up the attacking threat Japan posed in the second half when he hammered a free kick too long for his team-mates when well positioned to deliver a dangerous cross. But the tenacious and well-drilled Japanese defence was such that there rarely looked likely to be any danger of the forwards needing to score again for the Asians to take three points.

Le Guen acted by introducing Geremi and Mohammadou Idrissou, but the pattern of the game changed none.

A rare Japanese attack nearly brought with it a second goal as Makoto Hasebe prodded a meaningful shot towards the corner of Hamidou’s goal from 25 yards. The goalkeeper got down to palm the ball clear and was partially saved as Shinji Okazaki, who was closing in on the follow-up, was deemed offside.

Time was by now an extremely scarce commodity and Cameroon were thrusting forward at every opportunity. With only five minutes remaining a stunning hit from Mbia cracked the face of the crossbar as he took aim from 25 yards out. Had the Marseille man’s shot been six inches lower, it would have been a real contender for goal of the tournament, but the Indomitable Lions were left cursing their luck as Achille Emana’s deflected follow-up was deflected straight at the goalkeeper.

This late enterprise came too late to bring with it a levelling goal, leaving Cameroon to approach their next game against Denmark knowing that defeat will see them likely eliminated. Japan, meanwhile, can optimistically look forward to the Netherlands, despite showing little enterprise in their opening game.

source
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How will live dealing affect online casinos?


Whichever time you look at, there has always been gambling. For example, there is evidence of keno, dice and mahjong being played in Ancient China from 2,000 B.C. onward. Different forms of gaming were also a popular pastime in the other major ancient civilizations of India, Egypt, Persia, Greece and Rome. Despite attempts to ban or control gambling because of its addictive nature, it has persisted until today. Sometimes it went underground, while other governments allowed commercialisation. Throughout, gambling has been seen as a social activity. The rich would gather in each others palaces and mansions to play or attend exclusive clubs. The poor would flock to "dens of iniquity" which were often run by criminal gangs tied into the worlds of prostitution and street drugs. This history is one long transfer of wealth from one individual to another. Before regulation, it was usually the criminal gangs that became rich. After regulation, those in positions of power took their commissions while governments subsidized the taxpayers through levies and taxes. But there was one constant thread. Whether you were an aristocrat lounging in a casino in an exclusive spa town in Europe or panning for gold in the 1840's and 50's, the majority of games depended on live dealing or the supervision of the betting by an employee of the House. In the more modern clubs and casinos, the dealers and croupiers have often been beautiful women, dressed attractively. In their own right, they were part of the attraction of the "place". The men would come, leaving their wives at home, to lose their money while ogling the girls.

Then along came the internet. There is nothing wrong with the quality of the graphics, animation and soundtrack. In most cases, they represent a brave attempt to create an experience similar to a real-world casino. But players can never suspend disbelief. They continue to sit at home or nursing their laptops in a hotspot with their attention fixed on a small screen. Nothing can replace the smell, noise and crush of people in a casino. Except, as the technology has matured and bandwidth improved, online casinos have begun to introduce live dealers for a range of your favorite casino games. This has two advantages. Many people prefer to avoid the random number generators that drive the software versions of the games. RGNs are too perfect. They feel it is better to gamble where human beings shuffle the packs or spin the wheels because human beings make mistakes and are inefficient. Secondly, animations only go so far. Even though it is a small screen, a live video feed of a sexy lady dealing blackjack or running a roulette table brings in the business.

Live dealing has been increasingly common on sites serving Europe but the first online casinos in the US are now recruiting live dealers and launching their own service. You can only go so far to compete on animation and welcome bonuses. Web cameras are cheap and not much of a studio is required to create interactive play between dealer and you sitting at home. With your favorite casino games now coming to you live, the pressure will be on the majority of the other casinos to innovate ad improve the interface and user experience. As bandwidth improves, your gaming experience will improve.

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Edward O. Thorp


Edward Oakley Thorp is widely regarded, by professional players as well as the general public, as the Father of Card Counting. It was in his book, Beat the Dealer, first published in 1962, that he presented his Ten-Count system, the first powerful winning blackjack system ever made available to the public. All card-counting systems in use today are variations of Thorp's Ten-Count.

When Thorp's book became a best seller, the Las Vegas casinos attempted to change the standard rules of blackjack, but their customers would not accept the changes and refused to play the new version of the game. So, the Vegas casinos went back to the old rules, but switched from dealing hand-held one-deck games to four-deck shoe games, a change that the players would accept. Unfortunately for the casinos, in 1966 Thorp's revised second edition of Beat the Dealer was published. This edition presented the High-Low Count, as developed by Julian Braun, a more powerful and practical counting system for attacking these new shoe games.

In 1961, Thorp and C. Shannon jointly invented the first wearable computer, a device that successfully predicted results in roulette. Thorp has an M.A. in Physics and a Ph.D. in mathematics, and has taught mathematics at UCLA, MIT, NMSU, and U.C. Irvine, where he also taught quantitative finance. For many years Ed Thorp wrote a column for the now-defunct Gambling Times magazine. Many of these columns were collected in a book titled The Mathematics of Gambling, published in 1984 by Lyle Stuart.

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Stanford Wong


Stanford Wong self-published his first book, Professional Blackjack, in 1975. It was later published by the Gambler's Book Club in Las Vegas, then revised and expanded numerous times and published by Wong's own company, Pi Yee Press.

Wong is widely regarded as one of the sharpest analysts of systems and methods for beating the casinos. In Professional Blackjack, he described a never-before-revealed table-hopping style of playing shoe games, a method of play now known as wonging. Professional Blackjack had a profound impact on serious players because it provided card counters with an easy yet powerful method for attacking the abundant four-deck shoe games that had taken over Las Vegas. Many pros still think of card-counting opportunities as "pre-Wong" and "post-Wong."

In his second book, Blackjack in Asia-a book priced at $2,000 and one of the rarest gambling books sought by collectors today - Wong discusses the unique blackjack games he had discovered in Asian casinos as a professional player, along with the optimum strategies he had devised for beating them. The book also included underground advice for exchanging currencies in these countries on the black market, as well as an account of his own hassles with customs officials when he attempted to leave the Philippines with his winnings. Of all of Wong's books, this is my personal favorite, as it reveals more of his anti-establishment personality than any of his later books.

In 1980, Wong published Winning Without Counting, priced at $200, and again, on a personal note, this is my second favorite book by Wong (and another collector's item if you can find one). He not only discusses many hole card techniques that had never before been mentioned in print-s-front-loading, spooking, and warp play-but he also delved into many clearly illegal methods of getting an edge over the house, including various techniques of bet-capping, card switching, card mucking, etc. He was widely criticized by those in the casino industry for the amusing way in which he discussed and analyzed such techniques, but anyone with half a brain could see that he was merely informing players with a tongue-in-cheek sense of humor.

Wong subsequently published Tournament Blackjack (1987), Basic Blackjack (1992), Casino Tournament Strategy (1992), Blackjack Secrets (1993), and since 1979 has published various newsletters including Current Blackjack News, aimed at serious and professional players.

Mr. Stanford Wong is a life legend of blackjack and we highly recommend his website http://www.bj21.com/ to anyone seriously interested in blackjack game.

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